9th Level: Scrying is somewhat useful, but Conjure Elemental is the real star here. ChangelingERLW: Nothing useful for Druids. Everything about this class is geared towards making you the most effective predatory beast possible. Also, don’t forget that ice floats. Required fields are marked *. STR: This is a definite dump stat, if you need to be strong Wild Shape into a Bear. Giant Insect: This spell is very powerful. Fly around at the edge of your spell range in altitude and rain pain down on unsuspecting enemies. Hello Guy’s, are you smacking Druid Names? This also gives you a bonus to your Wisdom and Intelligence skills outside of combat. Watery SphereXGtE: It’s better than entangle, but not worth the 4th level spell slot. This subclass focuses on healing and protection. Druid 5e (5th Edition) As opposed to wizards, druids can master recuperating spells, can wear up to tool defense, share a shield as well as also have some cool tool effectiveness (even with the fact they won’t use reinforcement or usage guards that are made from steel). You have lot of room to be creative with your race choice here, as stats do not matter much to the Moon Druid. While not totally necessary, it’s fun to be able to do the things you believe you can do. If you don't want your friend coming back as a different race, you'll need to drop 25,000gp to do it or find a cleric. The only exception to this would be Circle of the Moon Druids who can use Relentless Endurance and Savage Critical in their Wildshape. Tree Stride: It’s a weak, situational teleport. Start with Archer to blast enemies, switch to Dragon if you cast a concentration spell, and move into Chalice if you start healing. A few notes before we begin. If you want to be Archdruid, you better know your stuff. D&D 5E has many sub-classes to choose from, spanning several core books. You’re better off turning into a Dragon with Shapechange and using your breath weapon repeatedly. Sentinel: If you favor Wild Shape forms with a grapple or trip attack, this is a great option. ShifterERLW: There’s nothing in the rules as written that says you can’t use the shifting features while in Wild Shape, so theoretically you can gain quite a few useful bonuses on top of your wild shapes. Wind Walk: The flight speed this grants coupled with the duration is phenomenal. Fire Storm: The area of effect is highly customizable, but the damage is less than stellar. Eventually you’ll be able to climb, swim, and fly while wild shaped, so this ability opens up a ton of utility options for you. There are a couple of races that make inherently better sorcerers than others. Circle of Wildfire Spells: Your spells give you a good combination of healing magic and damage spells. This guide is meant as a deep dive into the DnD 5e Druid. Animal Messenger: Situational. The Mastery coefficient has had a recent buff and now is a fairly strong stat overall. Commune with Nature: Ritual spells are awesome. Even though the effect duration is short, you can get any number of creatures through if they’re able to approach the gate fast enough. You get to cast Guiding Bolt and do it for free a few times per day. You can choose any race but as a druid you’ll want particularly high Wisdom and Constitution scores and should consider races that gain bonuses to those scores. If you’re playing a fully support role and find yourself casting Healing Word and Cure Wounds a lot, you’re going to find this extremely rewarding. Druidcraft should be able to do this. KenkuVGtM: Kenku gives you the Wisdom increase you’re looking for, and a bonus Dex boost that helps with your AC in your base form. Also, in 5e, Humans are the most advantageous race of all with a +1 on all their statistics. A darker, more necrotic Druid is best suited in the Golgari as you’ll receive more spells of that nature. Here are a few of them: Half fairy – Half-elves get +2 Cha instantly, as well as +1 to 2 other capacities of your picking. Blue: Fantastic options, often essential to the function of your character. Below we’ll get into picking the best D&D race by the numbers to play a paladin. Conjure Woodland Beings: The newer, lower level summon spells in TCoE are better. Deep (Svirfneblin)EEPC/SCAG: Nothing useful for Druids. In this post, we will be examining the Druid's Class Features and how you can optimize your Druid through choosing your Race, Ability Score, Spells, Feats, etc. A comprehensive list of all official character races for Fifth Edition. Tool Proficiencies: Herbalism kit can provide some auxiliary healing, but you’ve got access to spells that are better. You gain additional spells prepared based on which biome you choose. In any aquatic or even moist setting, you’re an absolute god, although one that moves at a snail’s pace. Wind Wall: Situational, but this can turn a siege around. Worst case, another body next to you tanks one attack that would have hit you. Starry Form is a neat mechanic that lets you go into a combat form that isn’t an animal. The races are sorted from highest impact in arena to lowest. Thunderwave: Being able to move enemies around is very neat, especially if you can provoke an attack of opportunity from one of your allies when you do it. Investiture of WindXGtE: Flight is awesome, especially if you wild shape into something that doesn’t normally fly. Gaseous form is situational, but also very useful. Flame ArrowsXGtE: There’s a ton of uncertainty to this, making it unreliable. So if you’re ready, grab your granola, grab some animal friends, and let’s get into it. 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